
○ Obliteration now grants all participating players 5 lunar coins. ○ Can now jump off of platforms so it doesn't get stuck on certain ledges. ○ Reduced armor from 20 to 15 to make it less tanky. To give short range characters a chance to attack. ○ *The intent is to give a break from the Worm's constant leaping and ○ Grounded: Snakes low but fast around on the ground. This was the Magma worm's only previous stance. ○ Leaping: goes high in the air, raining fireballs when it impacts ○ Now switches between two modes of movement.
Risk of rain 2 patch notes full#
○ Lightning elites now always spawn at full shields ○ Lightning bombs from Lightning Elites now properly attach to players. With a low freeze duration to test how it feels.* Most players don't seem to notice it drops a bomb at all. Improved visuals should help clarify what the ice affix actually does. The hope here is that after the nerf of the FireĪffix, the Ice affix can now also be respected as a serious threat. ○ *Fire elites have always been the most threatening type, with the other 2īeing pretty easy. ○ Ice bomb now FREEZES characters in the radius for 1.5s ○ Ice bomb damage is no longer reduced at the edge of the radius ○ Ice bomb damage reduced from 350% to 150% ○ Improve graphics for ice bomb left when killed to be more clear. Fire elites are the only purely offensiveĮlite-type, so they should be causing deaths. The intent is NOT to make the entire game easier, or to makeīurns never kill you. Overall this should make the burns way less bursty and way moreĬonsistent, also allowing heal over time effects to help counteract theĭamage. Stacks, you will now be aware of exactly how much that will hit for. ○ The intent here is to make it clear to the player what exactly a burnĭOES, regardless of how it's applied. Impact and fireball damage, alongside Elder Lemurian's fire breath ○ This damage type has also now been applied to the Magma Worm's

○ Now ticks at twice the frequency (but same overall damage). ○ Burning is now capped at 5% of your health a second PER stack. ○ Number of stacks of Burning on the player are now visible in the buff bar. Rework burning calculation with unique new burning damage type Slight reworking of some Elite affix behaviors to try to make them all It also comes alongside some balancing, and also a Safely patch in the first week, especially associated with connection orĭesync issues.

This patch is to address a ton of the more severe bugs we couldn't Fixed an issue where enemies executed from freezing didn't call the correct events, leading to no money, on-kill procs, and potentially a stalled Teleporter event.This hotfix patch is to address a bug added in Build ID #3731106.
